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In the following sections, we describe the car in terms of its hardware, software and its human inter-
face. Producing a plausible human interface was the most challenging part in some ways, considering that
the base car used is meant to be a toy for someone with the reflexes of a video game trained teenager. We
also discuss some thoughts on a two way telepresence and on the use of slow frame rate video, in general.
2. The Hardware
Figure 1: The remote controlled car
The hardware (Figure 1) consists of a radio controlled model car about eighteen inches long with a stock
motor, 1 to 7 gearing (slower than normal), and a solid state speed controller. On the car we mounted a
Sony 999 video camera and a Microtek 915 Mhz video transmitter. The Microtek transmitter is also used to
transmit audio from the car. A separate transmitter can send audio to the car, but we don’t as yet have a
computer interface for the audio to the car.
The camera is mounted about eighteen inches above the ground rather than directly on the car to give
a more realistic driver’s eye view. (Even though the car is a scale model the world around it is not. The
ankle height of a scale position camera gives a very strange world view.) We slightly modified the 75 Mhz
AM radio transmitter so that it could be connected to a custom made computer interface. The radio trans-
mitter conventionally used two joysticks, one for the throttle the other for steering.
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